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Monday, June 11, 2012

Posted a Day Ahead and Texture Baking

Thought I should give everyone a heads up for Blender User Group tomorrow.  We will be going over texture baking in the Blender internal render engine.

(There are zero lights in this render).

This is a awesome tool that can be used to improve render times, and create great textures for video games, among other things.  Here is a link to the wiki  http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Bake   We encourage you to review some of the terms so not everything is unfamiliar to you.

We will be meeting at the same place and time.  Check the meeting schedule page if you don't know when or where.

See you all there!

Tuesday, May 29, 2012

Time for some Cycles Fun

Good morning everyone.  Hope to see you all at Blender User Group this evening.  Same place and same time.

And a small note on what we will be cover this evening, for instruction.  We will be doing a small introduction to the Blender Cycles render engine.  This engine provides a way to achieve highly realistic lighting effects, in a relatively short period of time.

If you wish to dig into it before user group this evening here are a few links to some great resources

Cycles wiki page
Blender Cookie - Intro Tutorial
Blender Guru - Introduction to Cycles

See you all there!

Tuesday, May 15, 2012

Tuesday, May 1, 2012

Modeling!

Just a reminder about our meeting this evening.  We will be going over some modeling tricks that were introduced with Bmesh in the latest version of Blender.

Also, we will be going over the pros and cons of Ngon modeling.  And show some examples of when and where to use them.

Here is a post that briefly goes over some of the new modeling features.

http://gamefromscratch.com/post/2012/04/20/Blender-BMesh-in-action%E2%80%A6-what%E2%80%99s-so-special-about-ngons-anyways.aspx

See you all there.

Tuesday, April 17, 2012

The Group is Meeting again

Quick reminder to everyone for this evening. We have Blender User Group at the Salt Lake Public Library, in conference room 3, at 7:00PM. Sorry for the late reminder, again. But, a little on what we have planned for this evening. Will Thorup is going to follow up, for just a moment, on UV unwrapping, to see if anyone still has some unanswered question. Then we will spend the rest of the time on modeling. We are going to teach how to setup reference images, and begin modeling from those reference images. Hope to see you all there!